Let Battle Commence: Runescape Unleashes Evolution Of Combat Beta


Jagex, makers of the world’s most popular free-to-play MMORPG – RuneScape, today announced the opening of their highly anticipated Combat Beta, Evolution of Combat. An elite band of 50,000 testers have been carefully selected from the hundreds of thousands of players who applied for access to the Beta, and have been granted the unique opportunity to shape the development of this colossal update before anyone else.

Through the Evolution of Combat, RuneScape has undergone the most significant change in its 11-year history. Rumours and speculation have been rife among the RuneScape community as players have tried to guess just what this exciting new content will contain. With the developers promising a totally revolutionary change to the game – upping the level of immersion and player involvement while, critically, retaining the features and overall charm that have made the browser-based adventure so popular – players have been rushing to sign up for the chance to take part.

“The Evolution of Combat update is the biggest change we’ve ever made in RuneScape’s long history and we’re incredibly excited to finally let our players take part.” commented Mark Ogilvie, RuneScape’s Lead Designer. “We really wanted to make our conflict game play more about the actual art of combat, so we’ve added amazing abilities which will give the player a wealth of choices to use in PvE and PvP combat, and the way those abilities relate to each other will bring a completely new sense of tactical depth to the game. We’ve also made huge improvements to the look and sound of combat, meaning the entire game has become a far more gritty, visceral and adrenaline pumping experience. “

The Evolution of Combat update includes a host of new features designed to add even more excitement and skill to the game. These features include the ability to dual wield weapons; the introduction of action bars; new abilities which unlock as the battle progresses and the new adrenaline bar fills; the ability to cast buffs and weaknesses on your allies and opponents respectively; the ability to produce critical hits and – finally – a whole host of new character animations.

Ogilvie continued,”The entire update has been built to play to RuneScape’s strengths and has been designed to refocus combat to be more about player skill, encourage variety in combat equipment and to make combat more enjoyable and challenging. This will revolutionise the way the game is played, making the experience ultimately more rewarding, while not diverting from the essential heart of the game which has made RuneScape so hugely popular for millions around the world.”

In addition to the initial 50,000 Beta entrants, all RuneScape players who have been members for the last 12 months and have signed up for access will automatically qualify to take part, and all other members will be able to access the Evolution of Combat Beta during members-only open weekends. These weekends will run from the 7th July till the end of the Beta to give all members the chance to log on and hone their skills before the new combat system is released to the wider community.

RuneScape is recognized by the Guinness Book of World Records as the most popular free-to-play massively multiplayer online game. Launched in 2001, RuneScape is played by millions of people around the world every day and is racing towards the mammoth milestone of 200 million accounts created.

With the Evolution of Combat update on the horizon, there has never been a better time to begin your RuneScape adventure. Head over to RuneScape.com and create your free account today.

About RuneScape

RuneScape is the world’s most popular free-to-play massively multiplayer online adventure game (as recognised by Guinness World Records), from multiple award-winning independent British development studio Jagex. Set in a richly detailed, medieval fantasy world, RuneScape’s traditional storytelling proudly draws its inspiration from classic role-playing games. RuneScape delivers a contemporary, innovative and original experience for millions of players across the globe every day. RuneScape offers a fully featured free-to-play game, with a popular subscription option of even greater scale and ambition, both running directly within almost any computer’s browser.

Thanks to its character-class-free skill system and elective gameplay, there are no limits to the hero players can become, no quest you cannot complete and no requirement to collaborate with others or face them in player-versus-player combat unless you so choose. RuneScape’s distinctive role-playing style rewards players who think strategically and play smartly. Its witty, intelligent tone, finely balanced gameplay, epic questing and myriad in-world diversions combine to create a game that has earned its place as the most popular free-to-play massively multiplayer online game of all time and continues to push the boundaries of online role-playing games.

About Jagex

Jagex is a multi-award winning online games developer based in Cambridge, England. Jagex specialises in the development of high quality browser-based games with supporting platform and technology. Jagex is also the largest independent games developer and publisher in the UK.

Jagex has a long-standing reputation for creating the world’s best online games and for developing hugely popular, high quality, accessible, free-to-play games and for providing an unbeatable community experience for millions of players around the world. Jagex has developed and self-published over 40 online titles, including the world’s most popular free multiplayer online game, RuneScape.com.


RuneScape Players Don Pink for Breast Cancer Awareness Month

RuneScape literally turned pink yesterday with thousands of players donning pink clothing, hairstyles and even pink armour as they marched through Gielinor, RuneScape’s fantasy world.

The march was a community led initiative and was organised by RuneScape members who gathered together and joined forces to mark the beginning of Breast Cancer Awareness Month, the annual international health campaign which is organised by major breast cancer charities every October to increase awareness of the disease and to raise funds for research into its cause, prevention, diagnosis, treatment and cure.

The idea for a march originated from a forum post by ‘Darth Brick’ in the RuneScape forums and soon gathered traction as numerous RuneScape clans signed up and pledged to wear pink throughout October.  Over 31 clans took part in the march across the game’s world, ending with a celebration in the game’s trading hub, the Grand Exchange. The march was the first of many scheduled to take place throughout RuneScape during October.

Ghost Recon Online: The Fact That It Is A Difficult Game

Over the course of the Closed Beta, and Open Beta season I have seen players quit Ghost Recon Online because they claim it was too difficult. With the cover system being the main feature of the game, along with special abilities for the three different class it is no wonder why players claim that it is too difficult. Difficult in a sense that this game takes a bit more strategy, skill and especially patience compared to the generic run and gun shooters. In Call of Duty, players run and gun all the time with no sense of hesitation, but being ghost recon is a bit different, running and gunning will get you killed (unless your a recon that has cloak). The cover system is what I think makes this game so difficult, it is either players learn to adapt to a new game setting, or players learn to quit a game so soon. But other than the games mechanics, the level up system is what I also truly see frustrating players. I do agree with the fact that higher level players shouldn’t have a major advantage over lower level players, but with time comes great opportunity. I know it is difficult versing players who have a higher level weapon (which often is considered better than the lower level weapons), with better armor, devices and a major experience gap but that just means it is more difficult to kill them. If you are a true “Ghost” then you will stick it out through good and bad times.

The truth behind Ghost Recon Online is that it is a difficult game that require a lot of tactics, skills, and a whole bunch of luck. The cover system along with the use of abilities will either make the difference between an average player, to a highly competitive player. Anyone can go behind a wall and start shooting, but with the use of effective timing, and a little bit of luck a kill can be reached. I have always talked about luck, but with the critical system having a certain percentage to activate after every shot, it can really make the difference in a battle. Having a critical hit can relieve you from firing one more round into another player, which saves you time, ammo and sometimes your life.

With three classes to choose with from such as an Assault (Assault Rifles, and shotguns), Recon (Snipers and Sub- Machine Guns) and Specialist (Light Machine Guns and Shotguns) it might make it a difficult choice for players to choose from. But along with other variables such as the type of armor, health and even abilities players are always complaining about either other classes being too strong or too weak. Every class has their respective strong points and weak points and should be played accordingly for maximum efficiency. Perhaps it is the lack of knowledge of each class but when you are having trouble with a class, there is another player who excels at it. Know each class, guns, armor and even devices strong and weak points and players shouldn’t have a difficult time choosing. Whether you play the class the way it is suppose to be played, or play the class how ever you want it will be a difficult match if you don’t know what you are doing.

Leveling up and having access to better weapons is what players sometimes complain about. Also known as a leveling system, players are being frustrated with players having better access to weapons. Here is how difficult it gets facing a higher level player. I know the cheytac or dragunov is much better than the GI~level 10 snipers, or the f2000 having better control than the super fast firing sar-21 c assault but these weapons are much better (stat wise than the lower level weapons). The armor difference between a low level armor and a high level armor is huge. Players who have high level armor, either move faster, or receive more hits compared to a lower level. Devices can also be an issue as the squad device can give a little boost to players. Devices can range from faster device recharge, gunshot detector to more armor. Having a high level device ability can mean a player can use that ability more often, have better effects and/or be much more deadly than a low level using the exact same device. Other than the controls of the game, this is one huge factor that makes the game a bit more difficult. Facing a team of higher levels can ultimately spell defeat if your team cannot counter attack. But don’t be discourage just because these players have higher level armor than you. By playing the game fluently and giving your best shot tactically, and skillfully these “higher level” enemies will not bother you. Take upon the challenge and if you are a low level beating a high level with full equipment, imagine what you can do once you buy full high level gear and weapons. Just because these enemies have a higher advantage stat wise, doesn’t mean that they are invincible. This will help you become a better player as you know that the enemy has an upper hand while you try your best to kill them.

This game has a steep learning curve, so steep that Ghost Recon Online has implemented a matchmaking system only for low levels (1-5). This goes to show, with a lot of quitting threads and posts that this game is not your typical shooter. With a difficulty that is evident, players who quit always say that this game should not be recommended to anyone. I agree that this game shouldn’t be recommended for anyone, anyone who can’t take a good skill base challenge

Countdown to Christmas FPS Challenge

SG Interactive and G4Box Inc. have announced a joint project for the holidays: the Countdown to Christmas FPS Challenge.From December 7 until December 26, Cross Fire and Project Blackout players can participate in multiple events to celebrate the season in both games.

For one week, both games’ players can vote for their favorite map and mode – and for each game, the map with the most votes will earn a bonus 100% bonus experience and in-game currency boost during the holiday event.

Starting on December 14, the Countdown to Christmas FPS Challenge really begins, granting players in both games daily holiday challenges, such as landing 12 head-shots or 11 close-range humiliation kills. Each daily will give players a unique reward that includes powerful long and short-range firearms, melee weapon and in-game vanity items.

“The holidays are always a great time of year for our audience and like a Christmas list to Santa Claus, we want to give them a voice in what they get this year,” said Jungsoo Lee, vice president of live development for SG Interactive. “By voting for their favorite map, our gaming community is directly affecting both their holiday gameplay and the development of future landscapes of both games.”

As an additional challenge, players can earn another double experience bonus map simply by recruiting friends to “like” the CrossFire and/or Project Blackout Facebook pages. Running concurrent with the Facebook voting campaign, should either game page secure 3,000 new “likes,” that game will earn a second map with the double experience bonus for the duration of the Countdown to Christmas event.

Guild Wars 2: Lost Shores Player Rewards are Coming

It has announced by ArenaNet that players who joined connectivity issues during last month’s Guild Wars 2 Lost Shores event will receive a participation reward via in-game mail. Devs alsourge players to be patient as the script could take several hours to run.

As we mentioned last week, for those players who were not able to get the rewards for the final Lost Shores event because they were suffering connection issues, we will provide rewards for their participation in the event. Thanks for your patience while we worked to resolve this.We will hand out the rewards via In-game mail today – Quick FYI… it might take several hours to run the script, so do not panic if you do not immediately receive it. ~RB2

In addition, a fan make a Guild Wars 2 “Looking for Group” app which has been released. According to a thread on Reddit, “Arxae” has created a way for players to find groups across servers and to avoid the tiresome spamming of “LFG”.

  • Great way to find a group even across different home servers.
  • No need to stand in Lions Arch spamming chat for a group.
  • Quick way to advertise you are looking for a group.
  • Quick way to pick up that last needed member.

Guild Wars 2 is competing with other games in MMOsite Reader’s Choice event. Vote for it now!



Roundtable: Has The Industry Grown Up?

Was this the year that gaming grew up? GameIndustry ask their international staffs this question. Four persons bring us to the hard look at the industry’s growing pains. What’s your opinion?Something seems to have changed in the last year or so. We’re not sure when it started, but nearly all of us could point to a spot where we noticed it happening.You might have seen it on Twitter, arguments cast in 140 characters or less. It may have been the sudden, vicious turn of a comment thread or the undertone of dissatisfaction in a headline. You might even have felt like this all along. Things are being challenged, conventions called to account.


Gender imbalance, the lack of inclusivity, the corruption of journalists, issues of maturity, sex and violence, copycatting, the exploitation of the customer – all these issues have been pushed to the fore over the last twelve months. Turned over and inside out, vaunted or ridiculed – there seems to have been barely time to draw breath this year between long, hard looks in the mirror.
For some it’s been a welcome change, the relief of realising that there are other people who feel just as angry, marginalised or outright excluded. For others it’s been an unwelcome distraction, unnecessary navel gazing which only leads to a pointless stirring of the pot and no real progress – frenzies whipped up by the press for cheap hits and self-glorification.
Whatever you feel about them, many have been almost impossible to ignore. Whether it’s the storm of abuse endured by Anita Sarkeesian, the crisis of confidence ignited by Rab Florence or marketing tactics which are somewhere on a scale between condemnable and very clever, this has been a year in which our industry has been pulled from many ruts, asked to reassess and re-examine.
How much has actually changed is debatable, but what is clear is that it’s unlikely we’re going to see these issues swept back under the carpet. Like it or not, these debates aren’t going away. We’ve hosted and participated in all of these discussions, and more, but we rarely get to comment on them directly. So, read on as we ask our international staff – was this the year that gaming grew up?

Vindictus Revealed Vella, the Mistress of the Seas


Little is known of this dominant mistress of the seas except that she spent most of her childhood by the ocean. She wields twin swords to quickly decimate her opponents with equally effective offensive and defensive skills. Even the strongest mercenaries struggle to equal her expertise in combat, and she will stop at nothing to vanquish every last Fomor.

Vella’s a close range fighter who can unleash a string of deadly attacks at blinding speeds. She’s capable of dealing damage even while dodging attackers in a serious display of agility. If she ever finds herself outmatched, she can use the Slipaway skill to escape and regroup for the next attack, and if she’s feeling lonely, she can pull enemies closer with her Typhoon Slash skill that culminates in a powerful area of effect attack.  Victims of her blade fall left and right as she slashes her way through enemy territory all while looking as lovely and composed as can be.

Vindictus is competing with other games in MMOsite Reader’s Choice event. Vote for it now!


New Content and Language Features Enhance Gaming Experience for A.V.A

Aeria Games is excited to announce the launch of several action-packed content updates and the multi-language client to its hit First-Person Shooter game Alliance of Valiant Arms (A.V.A.). The game’s loyal and dedicated fans can now play A.V.A. in German, French and Spanish, on five new maps, amongst other content updates.

The ever-expanding A.V.A. community has resulted in the release of A.V.A. in three new languages. Choosing a language is easy, with players able to select their language before launching the game. This change has no effect on players’ settings, and regardless of the language chosen, all gamers will still be hosted on the same server, meaning the action remains just as intense, just in time for new content updates.
Five new maps await players with the new content updates! Players must battle against NRF marines in order to secure research data in the E-Space escape map, while teams can fight for victory in the new Radar Demolition map.  Gamers can also play as the exclusive new character Marek, taking to the field with the new AK200 rifle, as well as enjoy the new capsule guns and many new surprises in the Web item mall.

These new features come on top of the anti-hacking tool and new clan page announcements made recently by Aeria Games. A.V.A. is always striving to improve game play for its many fans, and of course it will always be free to download and free to play. Keep up to date with the news on the official site and watch the trailers for E-Space and Radar now!


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