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PoE – Curse Needs To Be Stronger on End-Game Bosse

Endgame Bosses in poe

I know curse was too strong on end-game bosses, especially when you have a curse support with you so they made end-game bosses 80% curse immune. However, curse builds are pretty much useless in solo play towards the end-game. GGG should add a keystone in the witch side of the tree, allowing curse to be more effective against end-game bosses for the curse caster. 60% effectiveness would be nice. So curse-builds can be viable in end-game. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

Endgame Bosses in poe

Curses are nerfed on endgame bosses!
GGG went overboard with their nerfing, just like ignite and CoC, where instead of a healthy middle ground they made it worthless. I recently made a thread about this and one of the most hilarious replies was someone justifying the current system by saying how taking all the curse effectiveness + empower on a 21/20 temp chains +temp chains helm enchant in a + gem level item still gives you like a 18% slow on an endgame boss.

Or you know I could take like 4 more life nodes and get that much survivability. There is currently no point in investing in curse nodes IF your goal is endgame bossing. If all you want to do is be an immortal mapper then hell yes they are amazing, supercharge your temp chains and enfeeble and get like 2k evasion, nothing will even get to hit you and if it does you will have like 90% evade chance.

Less Slowing Effects
I think bosses shouldn’t have curse resist at all, but “less slowing effects”, “less accuracy loss”, “less reduced damage” and a cap on all 3. Those are the only three supralinear curse effects IIRC.

After all, why is it ok for support gems like Penetration and Conc Effect to cause X% more DPS on Shaper, but for curses which essentially do the same thing like Ele Weakness and Vuln, they’re 80% less effective? The only issues imo are Enfeeble and Temp Chains which would make endgame bosses do nothing if fully specced into. And meanwhile anyone can still take Blind for zero investment whatsoever.

What’s The Best Way To Earn Some Economy In PoE

Path of Exile

In Path of Exile, if you want to earn some economy, there are different strategies, the following are some tips according to my experience, or you can choose to buy poe currency cheap, it is a quick way.

Path of Exile

1. Flipping Currency (not my fave, too much math and trading, not enough playing the game)

2. Flipping items (not always profitable, very dependent on meta/timing/luck)

3. Selling items (usually ok money, just pick up random rares and list them for trade. Pricing things is another skill in itself though and it must be learned to not lose out on potential profits)

4. Uber Lab (generally profitable compared to investment. Chests drop good stuff, Enchants can be big moneys if you get a good one)

5. Chaos/Regal recipe (debatable. Some say it’s not worth the effort/time, some say it’s fine. I say it’s personal preference, do what you want. In the first week I do identified recipe, in a tab auto priced at 2c. If anything sells, it sells for more than the recipe. Then I do unidentified for a week or so, then not at all)

6. Maps (Once you’ve set up at least one character to the point where you’re not spending currency on it, then every single fuse/chrom/chaos/etc is profit. Just “alc and go” on any map, higher red maps, get chiseled first)

7. The more you enjoy it the more time you put into it and in the end time is the biggest factor of making currency. Time also evens out bad rng with good one.

8. Like currency flipping for small profit is very good but it takes some time to set it up (you need to constantly check rates) and if you only have an hour available and half of that is used for preparation well the net gain might be lower than just running a few maps.

All in all, the absolute best way to get currency is to enjoy content you like since everything you do (except gamble like crafting, running only 5 shaper sets, buying card and the like) will give you currency in return.

Path of Exile Drops A Full Set of Unique Gear

Prophecy has its place in this game I feel. I think there are several prophecies that should be cleaned up and more could be added. Several ideas could be combined into the prophecy system to remove excess clutter. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.

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Current Prophecies to be removed:

  • Golden Touch
  • Smothering Tendrils
  • A Regal Death
  • The God of Misfortune
  • The Fortune Teller’s Collection
  • Lasting Impressions
  • The StockKeeper
  • Hidden Vaal Pathways
  • The Unbreathing Queen I-V
  • Unbearable Whispers I-V
  • Plaguemaw I-V
  • The Feral Lord I-V

Prophecies to be Adjusted
The Pale Court will be reintroduced either as a unique map OR similar to Vaal Temple a possible corruption of X map tier.
All Prophecies that reward a unique item will now indicate which item will be received. Also, the prophecy will force that specific mob to spawn in a zone where it can be triggered. It will have a random chance to force a spawn in a map too.
The Lost Maps will now proc when killing a map boss OR visiting Chamber of Sins. If it triggers off a map boss, it will give maps in the range of -5 to +2 of the current tier. Ambitious bandits now gives a random bandit reset book that can be traded

New Prophecies

  • Note – if a prophecy is strong, that means it will probably be more rare. Names for prophecies aren’t given.
  • Single GCP – 20%
  • Single Bauble – 20%
  • Exile drops a full set of unique gear
  • All items The Shaper drops will be shaped
  • All items The Elder drops will be elder
  • Exiles in the next map will be possessed by the Shaper or Elder
  • All enemies in the map will be affected by a random ghost
  • You will encounter 1-3 darkshrines
  • The next vaal orb you use will create an: (8 mod map, upgrade the map, turn the map unidentified)
  • You will encounter a map affected by a random leaguestone
  • Encounter a map with a breach and breach lord
  • Encounter a map with a random zana mod (can be in addition to ones already put on by the player)
  • Find a sextant corresponding to the map tier
  • The next vaal orb you use will add a vaal implicit
  • Shrines in the next area last for the duration of the zone
  • The next enchantment you apply to a helm will be Attack/Spell based
  • Bloodline enemies will have multiple bloodline mods and each drop a fusing
  • Nemesis enemies will have multiple nemesis mods

Do You Have Any Thoughts On Bless Online New skill system?

In Bless Online, developers annouced the modified skill system, players need to pick two stance skills out of six, as well as four general skills that will go well with their class.

Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo). Buy Bless Online Gold when you lack gold in game.

Bless Online

In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class.

So, it looks like to me that they’re making our basic abilities chain off each other instead of wasting hotbar space. If anyone has played a mage and can offer insight into what skills are in that picture, that’s be swell.

It does look like there’s just as many abilities available for use as there was before, but, it’s just done more dynamically. If you look at the first screenshot, it seems like he used an ability and that ability lets him chain three more abilities. I’m guessing if he uses his second “deck” ability, it’ll let him chain another three abilities as well.

If they didn’t release the screenshots, I’d be worried they’re slashing our available abilities from 9 to 6.

I’m also really curious how Paladin is going to end up working out with all it’s buffs/heals and it’s situational skills. I could imagine the new skill chain system working fine with the DPS classes or the tanks, but, healers are another kettle of fish altogether.

I’m wondering if they’ll just end up attaching their buffs and situtaional skills (like Chains of Punishment) to attacks. Of course, we won’t know the full story until they release gameplay videos. What’s your opinion?

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The Story Behind The World Of Bless Online

Bless Online

Today I will be sharing the story behind how developers built the living world of Bless Online. Developers wanted to make Bless Online an authentic and unique fantasy world, rather than take an existing legend or myth and simply apply it to Bless. They aimed to make something new but still stay true to the essence of fantasy worlds.

This philosophy guided their choices in deciding how to create the races, cities and other aspects of Bless. For example, when creating the dragons, they did a lot of research about the appearance of dragons in myths and legends before deciding that a “classic” dragon type was the most suitable for the Bless fantasy world.

Bless Online

In short, developers wanted their audience to see a Bless dragon and say “Yes, that’s exactly what a dragon is,” not “It looks like a dragon.” They wanted to capture the essence of what a dragon is in their designs.

While creating the world of Bless Online, the most important element was probability. By probability, developers mean “is this likely to actually happen this way? Is this the best way for it to be set up?”

For an example, let us look at the character type “Lizard Person.” it would be very disappointing if a character type as interesting as a “Lizard Person” didn’t appear in Bless. Developers want this kind of character. However, there is no definite idea of what a lizard person actually looks like.

Since developers have no real-life reference, they have to think about what a lizard person might look like. What if lizard people evolved into a human-like form? What would it look like? What things might change physically as a lizard evolves towards being bipedal? By approaching the lizard people’s design with thought-provoking questions like these, developers were able to add interesting creative elements to Bless.

“If lizards evolved, would they look like this?” “Would lizard people be living in this kind of environment?”

Rather than reducing the lizard people to “just another monster,” Bless shows the lizard people as an intelligent race with the ability to walk on two feet and use weapons. Developers designed for them a whole society and culture, in addition to a completely new environment which they will live in.

What’s New In Path Of Exile 3.2.1c ?

Path of Exile

Recently, GGG update the 3.2.1c Patch Notes in Path of Exile. GGG are working to improve every aspect of the league they can. And we will update the news about Path of Exile in real time. Next, let’s take a look at what bug fixed in 3.2.1c.

Path of Exile

  • Fixed a bug where the Captured Beasts page in the Bestiary did not display the correct beasts if the search box was cleared after highlighting all text.
  • Legendary Beasts can no longer be spectred. This is being prevented as these beasts spawn waves of minions at specific health thresholds. When spectre’d, the minions spawned were able to be killed by the player, allowing the player to farm experience indefinitely.
  • Legendary Beasts can no longer spawn with the Fractured Nemesis mod.
  • Fixed a bug where unequipping Farrul’s Fur did not update the reservation cost of a crafted Aspect of the Cat mod.
  • Fixed a bug where supporting an item granting Aspect of the Cat with Faster Casting Support caused Cat’s Agility to grant the cast speed bonus to the player.
  • Fixed a bug where Apprentice and Journeyman Cartographer Sextants could be applied to an Elder Map.
  • Fixed an issue causing Sunblast to have a level requirement of 16, rather than 37.
  • Fixed a rare client crash that could occur when changing areas.
  • Fixed an instance crash that could occur when capturing beasts.
  • Fixed an instance crash that could occur when casting Convocation.

If you are new to the game and don’t want to mess up your first build, follow some build guide from our website. Another option is to just mess around yourself and see how things work.