In Bless Online, developers annouced the modified skill system, players need to pick two stance skills out of six, as well as four general skills that will go well with their class.
Using these skills in combos during combat will lead to extra effects (1. Select a stance, 2. Use your starting skill 3. Use a skill combo). Buy Bless Online Gold when you lack gold in game.
In combat, there is more action and it has gotten more difficult due to the new dynamic combo system. Depending on how good a player is at making combos, they can bring out the full potential of their class.
So, it looks like to me that they’re making our basic abilities chain off each other instead of wasting hotbar space. If anyone has played a mage and can offer insight into what skills are in that picture, that’s be swell.
It does look like there’s just as many abilities available for use as there was before, but, it’s just done more dynamically. If you look at the first screenshot, it seems like he used an ability and that ability lets him chain three more abilities. I’m guessing if he uses his second “deck” ability, it’ll let him chain another three abilities as well.
If they didn’t release the screenshots, I’d be worried they’re slashing our available abilities from 9 to 6.
I’m also really curious how Paladin is going to end up working out with all it’s buffs/heals and it’s situational skills. I could imagine the new skill chain system working fine with the DPS classes or the tanks, but, healers are another kettle of fish altogether.
I’m wondering if they’ll just end up attaching their buffs and situtaional skills (like Chains of Punishment) to attacks. Of course, we won’t know the full story until they release gameplay videos. What’s your opinion?